21.5.1 Procedure - Rotating Objects to show Changes in Condition

Use the current position as the start point, and set the clockwise rotation to 360 degrees.

  1. Select the object to rotate then from the [Edit (E)] menu click [Animation (N)], or right-click the object and select [Animation (N)].

    • The [Animation Settings] dialog box can also be displayed as follows.

    • Select an object on the screen, from the [Properties] window, [Animation], [Settings], click on the ellipsis [...].

    • On the [Screen Data List] dialog box, double click on the [Animation] column of the object you want to edit.

  2. The [Animation Settings] dialog box appears. On the left pane, select [Rotate].

  3. Select the [Rotation Animation] check box.

  4. Enter the address that defines how much to rotate. (For example, D100)

  5. Configure the [Data Type]. For example, 16 Bit Bin.

  6. Select [Specify Range] from [Constant] or [Address]. (For example, Constant)

    • If you select [Address] for [Specify Range], you can change the [Input Range] or [Angle Range] during operation.

    • For more information about the relationship between [Source Range] and the [Angle Range], please refer to the following.
      21.5.2 Rotation Animation

  7. For the [Source Range], enter the [From] and [To] values. (For example: Start = 0 and End = 100)

  8. Select the [Angle Range]'s [Start] and [End] degrees. (For example: Start = 0 and End = 360)

    • When the Angle Range's Start value is larger than the End value, the object will rotate counterclockwise. You can set negative values.

  9. Configure the [Rotation Center] (For example: X = 0, Y = 0.).

  10. Click [OK].